Dark Matter is Divine: A Twilight/Conjurer Experience [Part 2/2]

3. Levels 11-16

Level 11:
Conj10/Twi1

We gain “Focused Conjuration” at this level, meaning out concentration on conjuration spells can’t be broken by taking damage. Cool if we’re concentrating on conjure animals, mostly, as at this point we planar bind the elementals we want to keep with us.

Our chwinga is constantly concentrating on PWT, and we can have pet elementals now, since we have a 6th level slot. We can planar bind things for 10 days at a time, meaning we can make a handful of elementals and only need a couple days of downtime to keep them all around. We need some way to physically block them from moving while we planar bind them, usually this is done with a magic circle but we can also use mold earth to make a hole that certain elementals can’t climb out of, fabricate a cage, or even a full wooden box with no ceiling, put a ladder on the side and we can easily just stand there while the melee versions of the elementals can’t move. This is, again, assuming no one else in the party is helping us. A cleric can learn planar bind and we just concentrate on the spell while they do it with our free diamond. A druid can do the same. A bard could, but that costs them a spell known.

If we didn’t already have infinite money this would be useful: we can planar bind a xorn or two and force them to find gold for us.

New Cantrip! Mage Hand
Current Cantrips: [Guidance, Mending, Thaumaturgy, Prestidigitation, Minor illusion, Mind Sliver, Chill Touch, Druidcraft, Mold Earth, Mage Hand]
New Spells: Teleportation Circle, Wall of Force

Teleportation Circle helps us later
Wall of force is a really good control option, Allowing us to take the big enemy and section them off while we blow up their minions.

Level 12:
Conj11/twi1

TIOI spells: Move Earth, Create undead, globe of invulnerability

Spells Picks: Magic jar, Tashas otherwordly guise

Here is where we begin to go even further beyond. We need to planar bind an invisible stalker. If we truely have no other options on how to do this, we can take magic circle this level. There’s a ton of ways to get the invisible stalker to be a non-threat. We can have our elementals and team nonlethal it while we do planar bind, or put it in a 5×5 box with only a 1inch gap, since they don’t have amorphous movement. Once planar bound (and maybe healed if we nonleathed it) we cast nystuls on it to make it into a humanoid, then inhabit its body with magic jar. We then cast magic jar again and, from whatever new body we inhabit, break the jar, sending our soul back into the invisible stalker forever (see: Pickled Adventurers).

We get extra health as well as a permanent fly speed and invisibility by being an invisible stalker, and a whole host of condition immunities. it’s possible we can do this with the whole party using glyphs of magic jar, depending on how the spell is read.

Tashas otherwordly guise is mostly there as a defensive spell. immunity to radiant and necrotic is a big deal, and with absorb elements and poison immunity, we can now resist or be immune to everything but magical BPS, force and psychic damage.

Another option for a ‘body’ that would drastically change how we play is using conjure greater demon and to planar bind a dyybuk. This would likely require a magic circle as well, since dyybuk has an at-will dimension door. We then magic jar into the dyybuk, maintain its advantages and our own, and we can then use its ability to possess corpses to posses our own corpse, gaining our own health as temporary hit points, and we can leave and re-enter our body as a bonus action and an action at any time. Becoming an undead is also very useful, as we can Blight Ichor to gain advantage on dex checks, including initiative, and we can use our advantage on init with another party member. This gives us vulnerability to psychic damage, so we should have a way to combat that before committing to Blight Ichor. any corpse of a beast or humanoid that the dybbuk could possess could also be useful, especially if they’ve got spellcasting or more health than our corpse does.

(Dyybuk possession also fixes revivify RAW but has other problems)

Level 13
Conj12/Twi1

ASI: int+2

Spell picks: Drawmij’s instant Summons, Nondetection

Drawmij’s instant summons is mostly just to make sure we don’t lose any precious objects once clones are in play, but there’s some potential tech here. We can’t conjure the component, so it costs 1000gp, since we need the component of the spell to make it work, but we can use it on objects we minor conjure, then crush the sapphire and have it without using up minor conjuration. This means in downtime we can print a bunch of catapult munitions and lob 8 at once at a monster if we have the summons for it, which, we have planar bound elementals doing work for us. with PWT we can surprise round an enemy and, if we deem it threatening enough, throw 10k gp worth of catapult munitions into it.

Nondetection is a pick to make sure no one is spying on us, and prevents us from being seen by scrying magic, making our invisibility that much stronger.

Level 14
Conj13/Twi1
Spells picks: Simulacrum, Mordakinens Magnificent Mansion
TIOI spells: teleport

Turn ourselves back into a humanoid for a while while we make ourselves a simulacrum of ourselves, the problem of them being hard to heal is solved with ice troll hearts, ect. Our simulacrum can now minor conjure objects on the same turn we cast spells, or we can both cast spells. At this point, conjure animals without magical BPS might struggle to damage certain creatures. making them into half-dragon statblocks can help the problem, and we still kill anything that isn’t poison immune. We can also use CA as a control spell and make grappling creatures.

it’s possible simulacrum can regain their slots by using magic jar to inhabit another creature, like we already have. If they can’t however, they’re basically free. be sure to cover them in nystuls casts so enemies can’t detect them as magical and they ping as an ooze, like you. they’re also invisible if we give them an invisible stalker body, and so can’t be targeted with dispel magic.

if we had a cleric friend with ‘conjure celestial’ we could be any humanoid cr10 or under thanks to pudding king Couatl tech, but we can’t be sure we do, so, this will remain unused for now

Mordakinens Mansion is a whole other level of tech, essentially, the spell does not stop us from making magic items, so we can have a hall of luckblades that we can use to cast wish indefinetly while inside. This use of the spell ends the game, as there’s now nothing you and an infinite army of servants can’t accomplish while in an impenetrable defensive other dimension. I’ll assume we’re not using this, because if we are, there’s no reason to go further with the guide.

We instead use Mordakinens mansion entirely to flex that we have a mansion and no one else does.

Level 15:
Conj14/Twi1

Spell picks: Plane shift, Force Cage

Durable summons, this is hardly helpful at this tier but combos well with conjured animals. unleash 24 flying snakes and if the enemy doesn’t have AOE they’ll be extra hard to kill now, but we’re in T3, everything has AOE.

Level 16:
Conj15/Twi1

Spell picks: clone, whatever you want
TIOI spells: Demiplane, Mind Blank

We can pretty safely afford to cast clone at this point even without minor conjuring the components, i’d get a real jar and conjure the gem we need for it. What happens when the jar disapears is questionable and therefore unreliable, and clones above all else should be reliable.

We need downtime the moment we get these spells, luckily we can be anywhere we want at this point with plane shift and teleport.

This is how we become functionally immortal barring “removes soul forever” enemies:

Make one demiplane as a base of operations. Feel free to use spells to alter this one however you wish. This is central demiplane 1. This is the one the party has a tuning fork for should they need it. it has supplies and glyphs of various spells they might find useful triggered by specific keywords. All well and good, and most people stop here, put there clones in it, and move on. We put clones in here of everyone we want to keep around, but then also we have another system. buy spell books and scribe ‘plane shift’ or ‘teleportation circle’ into pages. Stick these to our clone jars that we keep in central demiplane 1. The clones being pre-made is important. We keep some number of clones here, higher than 1, maybe 3, maybe 40, but some number. When we have slots and for the first while of mandatory downtime, we are going to cast demiplane using a fork we just tuned, quickly shove the jar insize, pin the spell to the wall, leave the tuning fork inside, then prestidigitate trinket 27-28 in lost labrotories of kwalish. this is a rod that has a button that, when pressed makes us forget the last 5 minutes. Putting this all together, we can make an indefinite number of demiplanes that litterally no being knows about that contains a safe clone for us to transfer to. We can do this with our party members too, should we care enough about their existence.

17-20

Level 17
Twi1 Conj 16
Spells picks: Mighty Fortress, Maze

ASI: Metamagic Adept (Subtle, transmuted spell)
sometimes we just need to avoid a counterspell, subtle spell usually does this for us. We can also use conjured smoke grenades to this effect should we be in the midst of combat with zero prep. Prestidigitation is still an amazing way to generare limitless heavy obscurement.

Levels 18-20
Spells: Wish, True Polymorph, Foresight, Delayed blast fireball, whatever 2 spells you want from there

We’re doing “standard” t4 wizard stuff from here, plus all the benefits of conj. True polymorphing our simulacrum into an adult silver and then an ancient brass dragon and shapechanging into a half-dragon drow favored consort [the Motm one]. We then make a new simulacrum of ourselves in this state. Be sure to do double jar again to now and forever be in the body we choose. We have the resources to make multiple clones a day in demiplanes not even we know about. us and our simulacrum restcasts foresight before fights. We eat ice troll hearts every day, smoke black sap, ect. But we’re also an ancient brass dragon with access to all humanoid (and beast) statblocks with an indefinite army of planar bound elementals. We gather any items or craft scrolls that let us cast wish, and, in the event of our death and we don’t come back in a clone within 7 days, will wish for us to return. They can do this with a magic mouth or divining magic left in glyphs in one of our bases.(This takes way too much set-up, but we’re T4, so we should have tons of downtime).

It is at this point we can also produce infinite simulacrums of ourselves, which is another point of “god-exit”. I assume we don’t do this.

A trick that borders but does not quite reach “god-exit”, is nystul wishbound delayed blast fireball. Essentially, we cast delayed blast fireball, then nystul it into a fey (depending on the reading of ‘mask’), then use the wish spell to planar bind it. We may need to make a glyph of delayed blast fireball in order to have the time to nystul it and wishbind it, but it is doable. If one of these planar-bound fireballs sits for a day, it can deal 14,400d6’s of fire damage, killing anything not immune to fire hit by it. It has a chance to explode when we touch it, so make sure you choose a form that is immune to fire.

We can go further by using transmuted spell to make the delayed blast fireball into other elemental types.

We can keep these delayed blast fireballs in a demiplane or other pocket dimension and have an elemental or other servant of ours pick them up and throw them. Fire elementals can survive the explosion, even.

If we had wrist pocket, we could re-summon the nystul wishbound delayed blast fireball each round, and, if we’re immune to fire, summon it on ourselves.

From here we can also nystul the NWDBFB into a nonmagical object, then minor conjure it every turn. dealing 14,400d6 a turn. We can make one of every elemental type and store them in a cool demiplane too, keeping a collection of deadly weapons. (assuming turning it into a nonmagical object doesn’t end planar bind [it shouldn’t] and kill us instantly.)

We are now fully free to be an ancient dragon high on enough drugs to kill god who eats ice troll hearts, who appears to be an ooze, can view the future, who has likely killed gods in the past. We are so immortal it would be hard for god himself to kill us.

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