
What is the chronomancers cookbook?
The chronomancers cookbook is ideally a place you can look for all of those cool things that chronurgists do best. Win initiative, tell enemies they fail their save because time demands it, tell them you succeed on your saves because fuck you, I control time.
Gift of Alacrity
Not exclusive to chronurgist or graviturgsts really because of fey touched and spellwrought tattoo’s (which are good for us too) but we get it in our list for free. an extra d8 into initiative is really good. This plus our natural bonus of int to initiative means we’re likely going first in every fight, which is a huge advantage.
Wrist Pocket
Wrist pocket has some serious tech potential behind it. namely, we can re-summon objects that have been used.
You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to an extradimensional space, where it remains for the duration.
Until the spell ends, you can use your action to summon the object to your free hand, and you can use your action to return the object to the extradimensional space. An object still in the pocket plane when the spell ends appears in your space, at your feet.
So, we can an explosive, wristpocket it, then unpocket it after its been thrown to get another one. once the fight is over, we can leave it inside the dimension so it re-appears at our feat. sadly, the 5 pound weight limit means we can’t replicate catapult munitions, but we can replicate poisons, delayed blast fireballs (maybe) , and Arcane Abeyance beads.
Immovable Object
“You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet.”
There’s a couple really fun abilites we can use off this spell, firstly, if we don’t want a door opened we can rather easily immovable object it, or put a large object behind it and immovable object it.
We can put this spell on our or other party members boots and use it to make a psedo-fly speed. this is a really easy way to make sure melee enemies with no flight can’t hit us, and we can even give it to our phantom steeds to make this combo even more dangerous, out-speeding and thus default killing almost any enemy
Arcane Abeyance
Store a spell for later. This is particularly good as a way to concentrate on 2 spells at once, we just give one to our familiar.
“A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. The spell uses your spell attack bonus and save DC, and the spell treats the creature who released it as the caster for all other purposes.”
So we can make our familiar concentrate on spells 4th or lower for us now. This means we can easily set up microwaves with wall of force and sickening radiance, or simply cast 2 spells in one turn. We can also cast tiny hut as an action, default killing almost all encounters. We can use this feature to give the entire party familiars as well. This is already a very strong feature, but the next one is even stronger.
Convergent Future

“When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).
When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.”
So, we can force ourselves to make checks or force enemies to fail them, but take exhaustion. Good thing being exhaustion immune is relatively easy for a wizard at this level. I recommend becoming a dybuk via double jar and possessing your choice of corpse.
Wristpocket + Arcane Abeyance

This is where things get funky
Essentially, we can use Arcane Abeyance, and then, because wrist pocket makes the object ‘appear’, we can force it to re-appear, and continue to cast it for an hour. [huge credit to Jin and their “Perfected Chrono” Guide] .
want infinite fireballs? sure. just hand the bead off to your familiar every turn. A particularly useful one I found is, if we can get our hands on death ward, we can produce 3600 stacks of death ward in an hour. Any spell of 4th or lower. Tiny servants? Sure. make 10,800 of them. Give everyone gift of alacrity, Summon 3 thousand demons in a location you dislike, make 10800 skeletons, ect. the potential in this combo is nearly unbound.
God-Exit:
We have a true, and I do mean true, infinity here, We can make an Arcane Abeyance bead once a short rest, but with catnap we can make a bead, then short rest in 10 minutes, then wristpocket bead 1 and use bead 2. We start with a tiny servant and making a bead of wristpocket. We short rest, then wrist pocket the first bead, and make another bead of whatever spell we want an infinite of. We give the tiny servant the bead of wrist pocket that we wrist pocketed and re-made, and the spell we want, in this case more tiny servants. We can then repeat the process, but after the servants use our wrist pocketed wrist pocket, make a new one, in this case we’ll use magic missile.
We can produce infinite servants and have them all wristpocket a bead of magic missile at 4th level. If nigh infinite damage doesn’t seem good enough, each of these servants could then go about making even more servants, producing an infinite supply of tiny servants for us to use.
A less broken way of going about using this is letting our teammates in on the wristpocket tech, giving them a spell they may want in combat (fireballs, healing)
Epilogue
Chronurge is an incredibly powerful subclass, if not first in its power level it is surely second in the game (competing with conjuration). Knowing how to use their abilities and spells and apply yourself fully really brings them into the highest leagues of power in 5e. Hopefully this guide helps you to see the true power of time.
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