Druidcraft: Flower Power

Here we’ll be dissecting druidcraft and it’s various benefits. Often called “druids prestidigitation”, druidcraft does not live up to the pure power of prestidigitation, but it does have power behind it that shouldn’t be ignored, especially on a druid who lacks minor illusion and prestidigitation innately.

> You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.

This first effect only lasts one round, predicting the weather is useful, but not something that’s exclusive to druidcraft. See my minor illusion article for a better method of divination, but this isn’t bad.

> You instantly light or snuff out a candle, a torch, or a small campfire.


Lighting fires, torches, and candles can all have some use, and the same applies with snuffing them out. This is another effect with very defined features that doesn’t have a ton of potential for use outside of its defined uses.

> You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
This is the part of the spell we can really dig into. “instantaneous, harmless sensory effect” has a ton of tech as explored in prestidigitech 2. As a quick recap we can create full obscurement, lights, visual effects and illusions, ect. The 5ft cube limitation means we can’t put it over the whole map, but we can make obscurement for flying snakes. With the alert feat, we can force all attacks made at us to be at disadvantage because we’re sitting in a pile of druidcrafted leaves. We can do a similar thing with minor illusion, and with minor illusion we can make the illusion one-way, meaning we wouldn’t need alert. Any form of blind sight can also give us the ability to hide within these leaves and have attacks be at disadvantage, this is a great thing to use round 2 after laying down a concentration spell, freeing up later actions to use attack cantrips or attacks instead of dodging.

With the combination of prestidigitation, minor illusion, and druidcraft all allowing us ways to make enemies attack us at dis without repeat actions, we should almost never need to take the dodge action in-game.

> You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.

The important thing here is looking at “make a flower blossom, a seed pod open, or a leaf bud bloom” With this, not only can we farm plants, but we can force certain plants to appear, but only flowers.

White ghost orchids and black ghost orchids are both flowers, and with this cantrip, we can replicate both. This allows us to have white and black ghost orchids basically at-will, and they don’t disapear. This gives us limitless uses of both the resurrection and feign death spell. These can also be distributed across the party, meaning everyone now has a pocket revive. This is very important, as it means you’d need a full party kill or soul-devouring effects to fully kill any party member. Everyone should now have multiple white ghost orchid seeds hidden away somewhere, and we can even make familiars or other summons use the ground white ghost orchid seed to revive fallen allies. Now if the conj wizard gets overconfident and dies to some CR20 at level 3, you can bring them back with high level resurrection magic, or we can prevent deaths in the first place.

Another flower we have indefinite access to is dreamlily, this gives us pseudo death ward in exchange for being poisoned and immunity to fear. Great for casters who aren’t making attack rolls as an added layer of defense.

There’s other plants we may or may not be able to produce via druidcraft, but these are undefined. Things like willowshade oil might work.

Willow trees do reproduce through flowering, so with enough casts we can indeed make a ‘bough from a deaths head willowtree’ that would then be harvested to make black sap. Sadly, we don’t know how this harvesting would take place, but this should be relatively easy given our limitless supply.

We can sadly not re-produce fungi through druidrcraft, so we can not make blight ichor.

Conclusion

Druidcraft can be used in the normal ways we usually see, but is also a cantrip that provides another method of obscurement to get out of using the dodge action and most importantly, druidcraft gives limitless uses of feign death and resurrection to the whole party, as well as dreamlily.

2 responses to “Druidcraft: Flower Power”

  1. qspdqocivpvsngqtkk Avatar
    qspdqocivpvsngqtkk

    No, we can’t make flowers with Druidcraft. We can “make a flower blossom”, meaning, that a flower that is not currently blossoming opens up and starts doing so. This is just poor reading, not “tech”.

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    1. Yeah, this doesn’t work. You’d have to have a living, non-blooming orchid with you to create an orchid flower for example. Much easier said than done.

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