“I am owner of my might, and I am so when I know myself as unique.”
The Unique
What is the unique? The unique is us, realizing our potential as independent agents.
also, it’s a level 2400 monster of a build that can barely even be called a build, because it has levels in every class. This build has vastly higher defensive and offensive abilities than any stance before it, with the possible exception of ghost in the machine, but thankfully, we can easily do both simultaneously and make both better in the process.
As a heads up, this article likely won’t make much sense if you haven’t read “Ghost in the machine” and “The Road to level 2400” at least.
“The Unique” takes advantage of our capacity to take all 2400 subclass levels available in the game, and syncs them together into one mega-build. The unique has roughly 41,221 health. It has +107 to every save (assuming proficiency doesn’t stack past level 20, it could be higher), it has an eldritch blast that deals 720 damage on each beam (assuming warlock subclasses and invocations -do- stack), and can easily action surge then quicken spell to shoot 12 beams, provided it doesn’t have illusionists bracers, which is likely does, as we can print all magic items of rarity ‘very rare’ and below, thanks to our capacity to deal with arch-devils that are really copies of us.
Offense


“The Unique” does so much damage it can crush a ghost in the machine, provided it can hit it, it cracks GITM like an egg and we’re making the mother of all omelets. just one out of 12 beams is enough to send GITM into phase 2, ejecting the ghost and possibly one-rounding the entire GITM depending on the number of death wards it might have.
we achieve this amount of force damage by stacking the ‘agonizing blast’ invocation, which RAW, we can take as many times as we have invocations, and after taking 180 levels in warlock, we should have quite a few agonizing blasts, 72 in fact, and we have 30 charisma as we have both infinite tomes to increase stats and so many ASI’s we may as well.
Don’t want to stack agonizing blast 72 times for damage? Well we have more options.
Rogue level stacks can net us a total of 90d6’s on a sneak attack. The stacking argument for this is a bit easier than the one for agonzing blast stacking, but we might also get someone who rules both only stack to level 20 in the same class.
From there we consider we are also a fighter with multiattack 4 and a bladesinger who can replace one attack with a cantrip, we can very easily have 2EB’s and 3 attacks using Death Zero.
Assuming you take 20 levels in assassin, if you surpise an enemy and go first (we should, with init stacking and 30 dex), we can hit roughly 6869 damage in the first round. This doesn’t consider smites or other resources. Using action surge for another attack lets us EBAAAB again and swing 3 more times, dealing about 10154 damage, most of which is force, and most the rest psychic. levels in pally for radiant damage smites is also here, but we take pally for another reason
since we are also 20 levels of creation bard, using song of creation we can create catapult munitions equal to our cha mod, which is 10, meaning we can use 10 servants and deal 100d6’s of fire in a sizeable AOE.
Defense
Roughly 42000 hp once you hit level 2400 and have the tough feat. AC doesn’t matter at this point but you have magic armor if you desire it. taking 6 levels into every subclass of paladin gives us a total of +100 to our saves before proficiency. Magic item deals can also give us selective resistances, immunities, ect.
We can also, having both 20 levels in wizard and 20 in warlock, finally make 9th level glyphs of warding. Set one up every day and have a planar bound elemental bound to our will ready to wish upon the world for our return in the event of our true death, which will be revealed to it through a magic mouth. a thousand elementals scream in unison “BRING HIM BACK” to the gods should we ever disappear for too long.
This amount of HP is great, and our saves are really impressive, but this doesn’t offer the same long list of condition immunities and damage immunities that GITM does.
The Unique Machine

The Unique can and should be a ghost in the machine build. Every defense attribute GITM has, the Unique can have, and even more. Ontop of this, we can use magic items and charms to bolster the few remaining weak points we have. use charms to gain immunity to nonmagical piercing and slashing, absorbing tattoo for force and thunder allows us to negate those types for a turn and have permanent resistance, and we can use the draconic shard variation of GITM to keep our 42000 hp. We can then put regen on and make ourselves invisible using prestidigitation.

To review our defenses: Untargetable chwinga pilots with death ward, in rocks that are also tiny servants with death ward, immune to all damage types besides 4, of which we resist, those being force, thunder, magical piercing, magical slashing. Our AC is around 40 (unarmored defense, 10 in every stat, bladesong), meaning any piercing or slashing from attacks is very likely to miss. we have +100 to every save, 42k hp, immunity to every condition besides invis and prone, we can’t be targeted by anything that specifies humanoid, and we have 1 round of immunity to either force or thunder. We also have our own death wards, and regen 25hp every 6 seconds. We can’t be banished or sent out of the dimension, and we have superior magic resistance, so spell attacks are at dis and we have advantage on the saves.
Something crits and gets through? no problem, we have lucky, portents, chronal shift, uncanny dodge, ect.
If this weren’t enough, we have 3 turns to cast stacked eldritch blast and attack 3 times with. Boosting our 10154 on one turn to over 20k (no bonus actions from the chwingas). Funny enough this allows for 3 sneak attacks, one from us and one from each chwinga, and 3 more on our collective reactions. for a total of 6 sneak attacks a round if the enemy provokes an attack of opportunity by moving away.
We can also use song of creation 3 times a round, with 30 servants around, we can throw 30 catapult munitions and deal 300d6 fire damage in an AOE for very little spell expenditure.

Our capacity to absorb and deal damage is unmatched. Our ability to control the fight is also unmatched, and we have near infinite resources for resurrecting ourself.

“Look upon yourself as more powerful than they give you out for, and you have more power; look upon yourself as more, and you have more.
You are then not merely called to everything divine, entitled to everything human, but owner of what is yours, that is, of all that you possess the force to make your own; you are appropriate and capacitated for everything that is yours.
People have always supposed that they must give me a destiny lying outside myself, so that at last they demanded that I should lay claim to the human because I am – man… Hence my wants too are unique, and my deeds; in short, everything about me is unique. And it is only as this unique I that I take everything for my own, as I set myself to work, and develop myself, only as this… I develop – myself.
This is the meaning of the – unique one.” -Max Stirner
Thanks for reading
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